1991 |
- Established in July, with Yasusuke Murakami as the first director.
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1993 |
- Shumpei Kumon appointed as Director.
- Promotion of Internet dissemination activities, demonstrating the possibilities of the Internet and supporting the connection to kantei.co.jp
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1994 |
- Opening of www.glocom.ac.jp
- Starting to disseminate information on research results to the world through the GLOCOM website, as one of the first organizations from Japan
- Inauguration of IECP (Intellectual Enterprise Collaboration Program)
- Through its activities, it aimed to serve as a guideline for future corporate activities and industrial policies, based on the concept of collaboration between “Intelprise” and Enterprise. (-2008)
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1995 |
- Formation of the Information and Telecommunications Policy Study Group.
- Gathered experts in Japan to study the state of Japan’s information and communications policy, and published nine proposals by March 1996.
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1997 |
- Establishment of CAN (Community Area Network) Forum.
- The CAN Forum was established to promote the creation of an information network from within the community as a starting point for the revitalization and informatization of the community.
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1999 |
- Presentation of policy recommendations by the Year 2000 Problem Study Group (July).
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2000 |
- Launch of an international information dissemination platform.
- It was created with the aim of providing a place to communicate issues related to Japan on the Web in English and to interact freely with experts from Japan and abroad.
- Inauguration of the i-civil Research Group
- The i-civil Research Group was established as a forum for the interdisciplinary exchange of opinions to build an information sociology. Later, it lead to the establishment of the Japan Society for Information Sociology.
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2001 |
- 10th Anniversary GLOCOM Forum (November) “Clues to the Revival of Japan: Beyond the Clash of Civilizations.”
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2003 |
- Set up Creative Commons Japan (CCJP) Preparatory Committee as a host.
- Worked on translating the Creative Commons licenses into Japanese and reconciling them with Japanese law.
- Japan’s largest elementary school website contest “J-KIDS Grand Prize” started.
- Focused on the role of school websites, and carried out activities for their comprehensive evaluation and support. (-2013)
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2004 |
- ised@glocom (Interdisciplinary Studies on Ethics and Design of information Society) Activities
- A new type of research activity in which young researchers discuss the complementary issues of ethics and design that are important for the future of the information society. (-2006)
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2006 |
- Akira Miyahara appointed as Director
- Regional SNS Study Group Established
- A study group to analyze the current status of diversifying regional social networking services, and to explore the possibility of regional SNS in the future through discussions with various people.
- CTO Roundtable held
- CTOs (Chief Technology Officers) of Japanese companies gathered to deliver messages on IT policy and science and technology policy. (-2010)
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2007 |
- Start of the Innovation Behavioral Science Project
- Theoretical and practical research to create a better society by scientifically elucidating the behavior of people and organizations for innovation. (-2014)
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2009 |
- Launch of ERP (Executive Research Program)
- A new program was launched for companies and organizations that support the overall activities of GLOCOM.
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2010 |
- GSN (Global Strategy Network) 2010 Implementation
- A complex of international conferences, special lectures, training programs, and other related events organized by an international network of global strategy researchers.
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2011 |
- Ceremony held to commemorate the 20th anniversary (November)
- FTM (Future Technology Management) Forum Activities
- An industry-academia joint program of research and practice for future technology and society to “envision a smart society in Japan.” (-2013)
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2012 |
- Jiro Shono appointed as Director
- Copyright Laboratory “COLABORA” website launched
- Collaboration with CCJP and MIAU to consider a wide range of themes and professional perspectives on how “copyright” should be in an age where connections create new value.
- Game Industry Research Association established.
- Created as a place for practical research involving the industry, government and academia, considering games as an industry.
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2013 |
- Start of Innovation Nippon activities
- In collaboration with Google, discussions and research on the direction of legal systems, industrial development, deregulation, and business practices from a “pro-innovation” standpoint.
- Launched a research project on dementia-friendly urban development
- The project was launched as a new form of research to tackle a social theme that transcends sectors and generations.
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2014 |
- First time ranked in the “World’s Top Think Tanks”
- The University of Pennsylvania’s Think Tanks and Civic Organizations Program (TTCDP) announced that GLOCOM was ranked 31st in the world in the Science & Technology category of the “World’s Top Think Tanks” for the first time.
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2015 |
- Establishment of Platform Research Group
- Newly established as a research division for collective intelligence research and consensus building science.
- China Strategy Research Group GLOCOM China Strategy Forum started
- Started as a joint research project to consider corporate strategy in the global era.
- Start of the “View of the World” series of contents for corporations
- The “View of the World” series of seminars and workshops on advanced themes of the information society was launched.
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2016 |
- Toru Maegawa appointed as Director
- Blockchain Economic Research Lab established
- Promotes research on the social and economic impact of the application of blockchain technology.
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2017 |
- GLOCOM Roppongi Council (https://roppongi-kaigi.org/) established
- GLOCOM’s first patent application (trend prediction system using correlation models)
- Better Disaster Response project started through data utilization and collaboration between industry, government, academia and the private sector
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2018 |
- Start of Creativity Research in Digital Society
- Launch of creativity research as a new innovation process in the changing relationship between individuals and organizations
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2019 |
- Ryoichi Matsuyama appointed as Director
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